AUDIO SOFTWARE DEVELOPMENT
AUDIO SOFTWARE DEVELOPMENT
I design and build custom audio tools and interactive systems using C++, Swift, and the JUCE framework. My focus is on developing efficient, scalable solutions for game audio, music production, and interactive media. From plugin design to audio middleware integration, I bridge creative sound design with strong engineering practices.
View my GitHub Repository by clicking here.
In addition to my personal work, I helped develop the commercial audio applications Playbeat, Gatelab, and Filterstep for AudioModern. Those can be viewed here.